Episode 5

Official WoW Forever podcast, episode 5: our summary

Ep 5: The End of Beta Special

1:41:22

With: the community host, the associate production director, a lead software engineer, the lead encounter designer, a game designer, a guest player from the esports team

▶ Listen

In 30 seconds

  • Minute in the episode: 73:35
    Announced

    Three raids at launch: Barrow Deeps for 10 players, Hyjal Summit for 20, Onyxia's Lair for 40. More than 20 new bosses across the two new raids.

  • Minute in the episode: 74:00
    Plans

    The team wants new 10 and 20-player raid content in every content patch, so groups of those sizes can plan ahead.

  • Minute in the episode: 77:17
    Explained

    Molten Core will be revamped. No details or date yet.

  • Minute in the episode: 49:30
    Announced

    Regions stay separate: at launch you can't play with players from another region.

  • Minute in the episode: 03:03
    Explained

    Datamined files often contain things not meant for WoW Forever, because all WoW versions share assets and code.

Announced: a decision or a date. Plans: what the team wants to do. Explained: how something works.

Raids and bosses

  1. Minute in the episode: 73:35
    Announced

    Launch raids: Barrow Deeps (10 players), Hyjal Summit (20 players), Onyxia's Lair (40 players), the last one as the throwback where everyone comes along.

    → Raids
  2. Minute in the episode: 75:04
    Explained

    Barrow Deeps and Hyjal Summit are brand new raids, with more than 20 new bosses between them. The older raids are held back for now.

  3. Minute in the episode: 74:00
    Plans

    The team's commitment: keep providing 10 and 20-player content patch after patch, without shuffling raid sizes.

  4. Minute in the episode: 74:17
    Explained

    Target difficulty is relaxed: some strategy and kill order to work out, but a prepared group with dungeon gear, potions and a flask or two should succeed.

  5. Minute in the episode: 90:05
    Explained

    Mechanics stay simple but can kill you on their own if you ignore them, without wiping the whole raid.

  6. Minute in the episode: 92:19
    Explained

    Voice chat is helpful but not required: the in-game ping system, text-to-speech and speech-to-text help coordination and accessibility.

  7. Minute in the episode: 95:15
    Explained

    Boss hints in Barrow Deeps: a fight where a damage buff comes at a cost (chase the meter and you die), and a pair of spiders.

    → Barrow Deeps
  8. Minute in the episode: 96:01
    Explained

    In Hyjal Summit: an undead crocolisk-like wild god. You alternate between fighting its husk and the spirit possessing it.

    → Hyjal Summit
  9. Minute in the episode: 96:46
    Explained

    One of the new raids has what the team called a body horror boss fight. No details.

  10. Minute in the episode: 95:15
    Explained

    Raid boss names are not announced, but some appear in the Legacy system.

  11. Minute in the episode: 77:17
    Explained

    Molten Core: described as revamped or reimagined at BlizzCon. The team hinted that its fights won't be the same, nothing more for now.

    → Blackrock Depths
  12. Minute in the episode: 97:34
    Plans

    Teaser for the far future: manors and other instance portals hidden around the world that players have spotted point to content to come.

Dungeons

  1. Minute in the episode: 08:19
    Explained

    The beta only had 4 of the 9 new dungeons, and no raids: the rest was tested internally only.

  2. Minute in the episode: 78:01
    Explained

    New dungeons were built to feel like they belong next to the original ones: low complexity, adventure first (locked doors with several solutions, keys, a rogue to pick a lock).

  3. Minute in the episode: 80:20
    Explained

    Existing dungeons are mostly left as they were. Some quests and objectives inside them differ, and changes later are not ruled out.

  4. Minute in the episode: 20:17
    Explained

    New dungeon and raid maps were locked during the beta so nobody could load into them early.

Regions, language and layers

  1. Minute in the episode: 49:30
    Announced

    Besides rulesets, the only hard line is the region. Playing across regions is not how launch works; never say never for later.

    → Rulesets
  2. Minute in the episode: 48:01
    Explained

    A preferred language setting places you with players of your language when possible. It's not a hard line: you can still group with anyone in your region.

  3. Minute in the episode: 45:48
    Explained

    Physical servers still exist. Oceanic players are kept on their own hardware for a better ping.

  4. Minute in the episode: 43:33
    Explained

    Layering mixes familiar faces with new ones on purpose, rather than only placing you with friends. It will keep changing; a tech episode on it is planned.

    → Layers

Beta, launch and the two-week gap

  1. Minute in the episode: 08:19
    Explained

    The beta tested the foundations: classes, camping, the server infrastructure. It was capped at level 30.

  2. Minute in the episode: 11:19
    Explained

    The two weeks before launch are used to move to the live hardware (the beta ran elsewhere), set up the rulesets and keep polishing from beta feedback.

  3. Minute in the episode: 12:01
    Announced

    Name reservation opens the following week for upgrade pack owners.

    → Reserve Your Name
  4. Minute in the episode: 36:04
    Announced

    The level cap stays at 60. Content will be added to the leveling journey and to the end game over time.

  5. Minute in the episode: 65:17
    Explained

    One of Blizzard's biggest betas ever: concurrency caps had to be raised several times on the first day.

Datamining and secrets

  1. Minute in the episode: 03:03
    Explained

    Datamined items are often not meant for WoW Forever: every WoW version shares assets and code. The team steps in when wrong conclusions spread.

  2. Minute in the episode: 16:31
    Explained

    Items stay hidden in the data until a player finds them. The team wants players to discover drops together.

  3. Minute in the episode: 19:32
    Explained

    The night torch from Duskwood was switched off in the first beta week, then released. City guards now carry torches at night, an idea that came from players.

Other topics

  1. Minute in the episode: 54:46
    Explained

    Gamepad support: the team plays with a controller, dungeons and healing included. Built with help from the Diablo team.

  2. Minute in the episode: 61:34
    Plans

    Campfires hurting players: the team is looking at how campfire damage works, without removing it entirely.

    → Camping
  3. Minute in the episode: 24:50
    Explained

    Weather and sound: rain sounds different indoors, for example on the roof of the Goldshire inn.

  4. Minute in the episode: 67:31
    Explained

    The community PvP tournament got a new 1v1 arena early.

  5. Minute in the episode: 99:46
    Plans

    Quest items in groups: loot already rotates between members. Sharing quest drops with the whole group is not ruled out.

Summary by One More Wipe, from our own transcript of the episode. The transcript is not published; speakers are named by their role.

Get every summary on Discord

A short card in our Discord as soon as an episode is summed up.

Join the 1MW Discord