WoW Forever patch notes

Blizzard changed things again, friend. Here's what moved, class by class, and what it costs you.

Announced by BlizzardLast verified: 31 Oct 2026
Last update
31 Oct 2026
posts
11

31 Oct 2026

Game files: 1 item tooltip changes in build 70707

Game filesCompared: 1.60.1.70685 → checked on 1.60.1.70707

In short

  • 1 item tooltip changes in the game files of build 70707, with the hotfix file of 31 Oct 2026.
  • Binding: 1 · quality: 1.

Read this first

Found in the game files of build 1.60.1.70707 (with the hotfix file of 31 Oct 2026), compared with build 1.60.1.70685: what changes on the item tooltips we show.

Items

  • Toughened Leather Armor: uncommon quality (was: common); binds when equipped (was: no binding).

Game files: a change we found in the game files of this build that Blizzard's notes do not mention.

1MW, generated from the game files of build 1.60.1.70707 with the hotfix file of 31 Oct 2026, compared with build 1.60.1.70685. Game names, icons and tooltip text © Blizzard Entertainment.

Game filesCompared with 1.60.1.70685

Build 1.60.1.70707

118 changes: 14 spells, 74 talents, 1 items. Read from the game files; Blizzard has not announced all of them.

Druid (20)

  • Improved Shifting Power

    • NerfRemoved from the tree
  • Berserk

    • NerfRemoved from the tree
  • Gift of the Earthmother

    • NerfRemoved from the tree
  • Genesis

    • ChangeIncreases the periodic damage and healing done by your spells and abilities by 5% → 10%.
  • Moonkin Form

    • ChangeShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.BeforeShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
  • Predatory Strikes

    • ChangeMoved: row 4, column 1 (was: row 4, column 3)
  • Lacerate

    • ChangeLacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
  • Predatory Discipline

    • ChangeYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
  • Leader of the Pack

    • ChangeWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.BeforeWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
  • Rend and Tear

    • ChangeMoved: row 6, column 1 (was: row 6, column 3)
  • Natural Reaction

    • ChangeMoved: row 6, column 4 (was: row 6, column 1)
  • Primal Bite

    • ChangeMoved: row 7, column 2 (was: row 4, column 2)
    • ChangeRequires: Leader of the Pack 1/1 (was: Savage Fury 2/2)
    • ChangeBite the target, dealing 100% normal damage plus 26 → 42 and generating a high amount of threat.
  • Shifting Power

    • ChangeMoved: row 7, column 3 (was: row 4, column 1)
    • ChangeRequires: Predatory Discipline 1/1 (was: Shredding Attacks 3/3)
    • ChangeCast line: 55% of base mana | Instant | 8 sec cooldown | Requires Cat Form55% of base mana | Instant | 16 → 8 sec cooldown | Requires Cat Form
  • Naturalist

    • ChangeReduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.BeforeReduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
  • Reflection

    • ChangeMoved: row 2, column 2 (was: row 3, column 2)
  • Subtlety

    • ChangeMoved: row 3, column 2 (was: row 2, column 2)
  • Bloom

    • ChangeWhen your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
  • Swiftmend

    • ChangeInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.BeforeInstantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
  • Wild Growth

    • ChangeCast line: 550 Mana | 40 yd range | 3 sec cast | 6 sec cooldownBefore550 Mana | 40 yd range | Instant | 6 sec cooldown
  • Moonkin Aura

    • ChangeIncreases Critical Strike chance by 3%.BeforeIncreases spell Critical Strike chance by 3%.

Hunter (2)

  • Improved Revive Pet

    • ChangeMoved: row 2, column 3 (was: row 2, column 4)
  • Pathfinding

    • ChangeMoved: row 3, column 1 (was: row 2, column 3)

Mage (5)

  • Arcane Resilience

    • ChangeRanks: 3 (was: 2)
    • ChangeIncreases your Armor by an amount equal to 50% → 75% of your Intellect.
  • Arcane Blast

    • ChangeBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% → 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175% → 100%. Effect stacks up to 4 times and lasts 15 → 18 sec from time of initial application.
  • Ice Lance

    • ChangeDeals 28 to 32 Frost damage to an enemy target. Deals 200% → 300% increased damage to Frozen targets.
  • Arctic Reach

    • ChangeIncreases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.BeforeIncreases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • Winter's Chill

    • ChangeGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% → 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Paladin (46)

  • Voice of Truth

    • NerfRemoved from the tree
  • Improved Seal of Fury

    • NerfRemoved from the tree
  • One-Handed Weapon Specialization

    • NerfRemoved from the tree
  • Instrument of Law

    • NerfRemoved from the tree
  • Spiritual Focus

    • ChangeRanks: 5 (was: 2)
    • ChangeMoved: row 1, column 2 (was: row 2, column 2)
  • Divine Strength

    • ChangeMoved: row 1, column 3 (was: row 1, column 2)
  • Reverence

    • ChangeRanks: 2 (was: 3)
    • ChangeMoved: row 2, column 2 (was: row 3, column 2)
  • Improved Seals

    • ChangeRanks: 5 (was: 3)
  • Purifying Power

    • ChangeMoved: row 2, column 4 (was: row 3, column 3)
  • Divine Favor

    • ChangeMoved: row 3, column 1 (was: row 4, column 3)
  • Illumination

    • ChangeMoved: row 3, column 2 (was: row 4, column 2)
    • ChangeRequires: Reverence 2/2 (was: Reverence 3/3)
  • Holy Conduit

    • ChangeMoved: row 3, column 3 (was: row 2, column 2)
  • Divine Precision

    • ChangeRanks: 2 (was: 3)
    • ChangeMoved: row 4, column 1 (was: row 5, column 1)
    • ChangeRequires: none (was: Holy Shock 1/1)
    • ChangeImproves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.BeforeImproves your chance to hit with Holy spells by 18%.
  • Infusion of Light

    • ChangeMoved: row 4, column 2 (was: row 4, column 1)
  • Oath of Light

    • ChangeSwear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 229. Only one Oath of Light may be sworn by the Paladin at any one time.
  • Consecrated Ground

    • ChangeMoved: row 5, column 1 (was: row 5, column 3)
  • Boundless Light

    • ChangeIncreases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
  • Holy Power

    • ChangeIncreases the critical strike healing bonus of your Holy spells by 50%.BeforeIncreases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
  • Light's Vigil

    • ChangeApplies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.BeforeApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
    • ChangeCast line: 730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldownBefore730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown
  • Divine Intellect

    • ChangeMoved: row 1, column 2 (was: row 1, column 3)
  • Redoubt

    • ChangeDamaging melee attacks against you have a 10% chance to increase your chance to block by 20% → 30%. Lasts 10 sec or 5 blocks.
  • Sacred Duty

    • ChangeMoved: row 2, column 4 (was: row 3, column 4)
    • ChangeReduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.BeforeIncreases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
  • Templar's Bulwark

    • ChangeMoved: row 3, column 1 (was: row 5, column 2)
  • Improved Hammer of Justice

    • ChangeMoved: row 3, column 2 (was: row 4, column 3)
  • Shield Specialization

    • ChangeRanks: 2 (was: 3)
  • Toughness

    • ChangeMoved: row 3, column 4 (was: row 1, column 2)
  • Swift Judgement

    • ChangeRequires: Templar's Bulwark 1/1 (was: Improved Seal of Fury 1/1)
    • ChangeUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.BeforeFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
    • ChangeCast line: 10 yd range | Instant | 1 min cooldownBeforeInstant | 1 min cooldown
  • Improved Righteous Fury

    • ChangeMoved: row 4, column 2 (was: row 3, column 2)
    • ChangeWhile Righteous Fury is active, all damage taken is reduced by 6% → 9%.
  • Anticipation

    • ChangeMoved: row 4, column 3 (was: row 2, column 4)
  • Stoicism

    • ChangeReduces the duration of Stun and Charm effects on you by 20%.
  • Holy Shield

    • ChangeMoved: row 5, column 2 (was: row 7, column 2)
    • ChangeRequires: none (was: Templar's Bulwark 1/1)
    • ChangeIncreases chance to block by 30% for 10 sec, and deals 110 → 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
    • ChangeCast line: 100 Mana | Instant | 10 sec cooldown | Requires Shields150 → 100 Mana | Instant | 10 sec cooldown | Requires Shields
  • Iron Creed

    • ChangeRanks: 3 (was: 5)
    • ChangeIncreases the threat generated by your Holy Strike ability by 25% → 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% → 6% for 6 sec.
  • Shieldsworn

    • ChangeReduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
  • Conviction

    • ChangeRanks: 3 (was: 5)
    • ChangeMoved: row 2, column 2 (was: row 2, column 3)
    • ChangeImproves your chance to get a critical strike with all spells and attacks by 6%.BeforeImproves your chance to get a critical strike with melee attacks by 5%.
  • Sanctified Judgement

    • ChangeMoved: row 2, column 3 (was: row 3, column 2)
  • Vindication

    • ChangeGives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.BeforeGives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.
  • Unyielding Faith

    • ChangeMoved: row 3, column 2 (was: row 2, column 4)
  • Sacred Arbiter

    • ChangeMoved: row 4, column 2 (was: row 4, column 3)
  • Two-Handed Weapon Specialization

    • ChangeMoved: row 4, column 4 (was: row 5, column 1)
    • ChangeIncreases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.BeforeIncreases the damage you deal with two-handed melee weapons by 6%.
  • Turn Evil

    • ChangeReduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
  • Repentance

    • ChangeMoved: row 5, column 2 (was: row 5, column 3)
  • Vengeance

    • ChangeMoved: row 5, column 3 (was: row 5, column 2)
    • ChangeRequires: Seal of Command 1/1 (was: Sanctified Judgement 3/3)
  • Champion of the Light

    • ChangeRanks: 5 (was: 3)
    • ChangeMoved: row 6, column 3 (was: row 6, column 2)
    • ChangeIncreases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.BeforeIncreases your spell damage by up to 60% of your Intellect.
  • Unsealed Wrath

    • ChangeRenamed: Twist of Light → Unsealed Wrath
    • ChangeRequires: Repentance 1/1 (was: none)
    • ChangeYour melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.BeforeReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
  • Seal of Fury

    • ChangeFills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 → 3 sec.
  • Righteous Fury

    • ChangeIncreases all threat generated by 33%, and all threat generated by your Holy attacks by an additional 90%. Lasts 30 min.BeforeIncreases the threat generated by your Holy attacks by 90%. Lasts 30 min.

Priest (4)

  • Binding Heal

    • NerfRemoved from the tree
  • Renewed Hope

    • ChangeYour heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.BeforeYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
  • Holy Binding

    • ChangeEach time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
  • Shadow Word: Death

    • ChangeA word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% → 30% of your maximum health.

Warlock (1)

  • Improved Drains

    • ChangeIncreases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.BeforeIncreases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.

Dwarf (1)

  • Artisan's Precision

    • ChangeIncreases your chance to hit with all spells and attacks by 1%.BeforeIncreases your critical strike bonus to damage and healing by 2%.

Human (2)

  • Ruthless

    • ChangeIncreases your critical strike chance with all spells and attacks by 2% → 1%.
  • The Human Spirit

    • ChangeSpirit increased by 5% → 10%.

Orc (1)

  • Savage

    • NerfRemoved from the spellbook (the spell stays in the files)

Skyborne (3)

  • Read Leyline

    • BuffCast time: 0.5 sec (was: 2 sec)
    • ChangeAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hour and the effect of this ability will be increased by 100%.BeforeAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.
  • Wind Blessed

    • ChangeIncreases your spellcasting, melee, and ranged Haste by 3% → 2%.
  • Skysight

    • ChangeAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hour and the effect of this ability will be increased by 100%.BeforeAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Tauren (3)

  • Endurance

    • ChangeTotal Health increased by 5%.BeforeTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.
  • Cultivation

    • NerfCooldown: 15 min (was: none)
  • Plainsrunning

    • ChangeGain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.BeforeGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

Items (1)

  • Toughened Leather Armor

    • Changeuncommon quality (was: common); binds when equipped (was: no binding)

30 Oct 2026

Game filesCompared with 1.60.1.70685

Hotfixes seen on the live game on October 30 (some date from the beta)

20 changes: 4 spells, 12 talents, 0 items. Read from the game files; Blizzard has not announced all of them.

Hunter (2)

  • Trueshot Aura

    • ChangeIncreases the Ranged Attack Power of party or raid members within 45 yds by 30 → 15.
  • Aspect of the Hawk

    • ChangeThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90 → 47. Only one Aspect can be active at a time.

Mage (12)

  • Arcane Focus

    • NerfRemoved from the tree
  • Improved Channeling

    • ChangeMoved: row 1, column 2 (was: row 1, column 3)
  • Arcane Resilience

    • ChangeMoved: row 1, column 3 (was: row 2, column 4)
  • Missile Barrage

    • ChangeMoved: row 2, column 4 (was: row 1, column 4)
  • Incineration

    • ChangeRanks: 5 (was: 3)
    • ChangeIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6% → 10%.
  • Accelerant

    • ChangeRenamed: Improved Fireball → Accelerant
    • ChangeReduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.BeforeReduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
  • Improved Fire Blast

    • ChangeMoved: row 3, column 4 (was: row 1, column 1)
  • Critical Mass

    • ChangeRanks: 3 (was: 5)
    • ChangeIncreases the critical strike chance of your Fire spells by 10% → 6%.
  • Combustion

    • ChangeRequires: Critical Mass 3/3 (was: Critical Mass 5/5)
  • Precision

    • ChangeRenamed: Elemental Precision → Precision
    • ChangeImproves your chance to hit with all spells by 6%.BeforeImproves your chance to hit with Frost and Fire spells by 6%.
  • Ice Lance

    • ChangeCast line: 45 Mana | 30 yd range | Instant | 8 sec cooldownBefore45 Mana | 30 yd range | Instant
  • Frost Blast

    • NerfRemoved from the spellbook (the spell stays in the files)

Paladin (1)

  • Righteous Fury

    • BuffLearned at level: 10 (was: 16)

Orc (1)

  • Blood Fury

    • BuffCooldown: 2 min (was: 3 min)

28 Oct 2026

Game filesCompared with 1.60.1.70630

Builds 1.60.1.70634, 70658 and 70685

Nothing changes on spells, talents or items in this build's files.

27 Oct 2026

Game filesCompared with 1.60.1.70532

Build 1.60.1.70630

21 changes: 4 spells, 16 talents, 1 items. Read from the game files; Blizzard has not announced all of them.

Druid (1)

  • Nature's Focus

    • ChangeGives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.BeforeGives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Hunter (1)

  • Hunter's Mark

    • ChangePlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71 → 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

Mage (10)

  • Piercing Ice

    • NerfRemoved from the tree
  • Improved Channeling

    • ChangeGives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.BeforeGives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
  • Missile Barrage

    • ChangeGives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.BeforeGives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Frost Warding

    • ChangeIncreases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.BeforeIncreases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
  • Elemental Precision

    • ChangeRanks: 3 (was: 5)
  • Frostbite

    • ChangeMoved: row 2, column 2 (was: row 2, column 4)
  • Permafrost

    • ChangeMoved: row 2, column 4 (was: row 2, column 2)
  • Frost Channeling

    • ChangeMoved: row 3, column 1 (was: row 3, column 2)
  • Improved Blizzard

    • ChangeMoved: row 3, column 2 (was: row 3, column 4)
  • Winter's Chill

    • ChangeGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.BeforeGives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.

Priest (2)

  • Twilight Focus

    • ChangeGives your spells a 70% chance to not lose casting time when you take damage.BeforeGives you a 70% chance to avoid interruption caused by damage while casting any spell.
  • Holy Fire

    • ChangeConsumes the enemy in holy flames that cause 56 → 53 to 70 → 65 Holy damage and an additional 20 Holy damage over 10 sec.

Shaman (3)

  • Eye of the Storm

    • ChangeGives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.BeforeReduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
  • Healing Focus

    • ChangeGives your healing spells a 70% chance to not lose casting time when you take damage.BeforeGives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Lava Burst

    • ChangeYou hurl molten lava at the target, dealing 179 to 229 Fire damage. If your Flame Shock is on the target, Lava Burst deals 53% → 20% increased damage.

Warlock (2)

  • Fel Concentration

    • ChangeGives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.BeforeGives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
  • Intensity

    • ChangeGives your Destruction spells a 70% chance to not lose casting time when you take damage.BeforeGives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

Gnome (1)

  • Eureka!

    • ChangeYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.BeforeYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.

Items (1)

  • Salvaged Wooden Tower Shield

    • Change+2 Stamina (was: no primary stats)

26 Oct 2026

October 26 update: final racial pass before launch

Community ManagerKaivax·build 1.60.1.70630

In short

  • Blizzard's last racial pass before launch puts race identity first: some races will be a bit better at some roles.
  • Human Ruthless drops to 1% critical strike chance, and The Human Spirit doubles to 10% Spirit.
  • Dwarves trade Earth Fury for Artisan's Precision (1% hit); Orcs lose Savage and get Command (5% pet damage) back.
  • Tauren Plainsrunning reaches 60% speed but no longer helps mounted; Endurance is back to 5% Health only.
  • Added on October 27: Blood Fury has a 2-minute cooldown, Berserking lasts 15 seconds, Touch of the Grave triggers every 15 seconds.
  • Skyborne: Wind Blessed 2% Haste, and Read Leyline and Skysight now last 15 seconds, with a 1-hour boost at a leyline or convergence.

Races

One last tuning round before the servers open. Blizzard now favours races that feel different over races that feel equal, so a few role racials come back. Weapon specializations stay gone: no loot table should lean on one race's weapon type.

Human
  • : +1% critical strike chance (was 2%).
  • : +10% Spirit (was 5%).
Dwarf
  • replaces Earth Fury: +1% hit chance with spells and attacks. Earth Fury and its 2% critical damage and healing are gone.
Orc
  • returns: Hunter and Warlock pets deal 5% more damage. It takes the place of Savage, whose 1% critical strike chance is removed.
  • : 2-minute cooldown (was 3 minutes). Added by Blizzard on October 27.
Troll
  • lasts 15 seconds (was 10). Added by Blizzard on October 27.
Undead
  • : 15-second internal cooldown (was 25). Added by Blizzard on October 27.
Tauren
  • : each stack now gives 2% movement speed (was 1%), up to 60% (was 30%).
  • no longer speeds up your mount.
  • : 5% more Health and nothing else (the hit and critical damage parts are gone).
Skyborne
  • : +2% Haste (was 3%).
  • : Health and Mana regeneration +50% (was 100%) for 15 seconds. It cannot be used while Innervate is on you, since Innervate does more.
  • at a ley line also gives Attuned for one hour: Read Leyline then gives the full 100%. Attuned stays after death and goes away when you enter a raid.
  • : movement speed +15% (was 10%) for 15 seconds.
  • at an elemental convergence also gives Charged for one hour: the bonus becomes 30%. Charged stays after death and goes away when you enter a raid.

What it means for you: Dwarves are now the hit race, Orcs the pet race (Hunter and Warlock), and the crit racials shrink. Compare them class by class on the races page and in each class's Races tab, for example Hunter and Warlock.

1MW, from Blizzard's notesRead Blizzard's post ↗also on the EU forums ↗

21 Oct 2026

Game filesCompared with 1.60.1.70450

Build 1.60.1.70532

Nothing changes on spells, talents or items in this build's files.

16 Oct 2026

Our write-up is on its way. Meanwhile, here is Blizzard's post:

Beta game files: Warrior talent rework and low-rank spells

Game filesCompared: 1.60.1.70245 → checked on 1.60.1.70450

In short

  • Warrior Fury and Protection trees are reorganised: four talents removed, Furious Precision, Gore Drinker and Lingering Rage added, Iron Will moves to Protection.
  • Bloodthirst deals 45% of Attack Power (was 35%) and Raging Blows lowers Cleave and Whirlwind cost by 3 Rage (was 2).
  • Low ranks of Wrath, Fireball, Frostbolt, Smite, Heal, Lesser Heal, Lightning Bolt and Shadow Bolt change; on the ranks shown, damage or healing per level is lower (Fireball rank 1: 0.6 → 0.2).
  • Thorns and Retribution Aura rank 1 deal less damage; Demonic Embrace loses a second effect and its tooltip now only mentions Stamina.
  • Improved Seals, Dual Wield Specialization, Demoralizing Shout and Demoralizing Roar have values to verify in game.

Read this first

Nix here. I pried open the beta files again, and Blizzard left a few lines off the bill.

Everything below was found in the game files of the beta builds after 1.60.1.70245 (checked on 1.60.1.70450). None of it is in Blizzard's notes of October 15. Beta values can still change before launch, and a line marked "to verify in game" has a value the files alone cannot confirm.

Warrior

All specs
  • gains a new effect in the files (effect type 63, value 11/19/27/35/43 at ranks 1 to 5); its tooltip does not describe it: to verify in game.
  • is learned at level 30 (was 32).
Arms
  • now requires Deep Wounds (no requirement before).
Fury
  • Boundless Rage, Improved Cleave and are removed.
  • : new talent, row 3, column 1, 3 ranks.
  • : new talent, row 6, column 3, 2 ranks, requires Enrage.
  • : new talent in the files, row 2, column 2, 5 ranks (the October 15 notes only mention a fix to it).
  • moves to row 6, column 2 (was column 3) and now requires Death Wish (was Enrage).
  • no longer requires Death Wish.
  • deals 45% of your Attack Power (was 35%).
  • moves to row 5 (was row 6), column 1.
  • now also lowers the Rage cost of your Shouts by 5/10/15/20/25% (ranks 1 to 5, talent text of build 1.60.1.70425).
  • no longer adds hit chance; it now also raises the Rage from your off-hand attacks. The spell in the files and its Wowhead tooltip give 5%, the talent text of build 1.60.1.70425 gives 10/20/30/40/50% (ranks 1 to 5): to verify in game.
  • lowers the Rage cost of Cleave and Whirlwind by 3 (was 2).
Protection
  • is removed.
  • arrives at row 1, column 3 (from Fury, row 2).
  • moves to row 1 (was row 2), column 1.
  • moves to row 2, column 1 (was row 1, column 3).
  • moves to row 2 (was row 3), column 3.
  • moves to row 3, column 3 (was row 4, column 2).
  • moves to row 4 (was row 5), column 3.
  • moves to row 4, column 2 (was column 3).
  • moves to row 5 (was row 6), column 3.
  • moves to row 6, column 3 (was row 5, column 4).
  • no longer requires Improved Bloodrage.

What it means for you: Fury and Protection builds change. See the Warrior talent calculator.

Druid

All specs
  • : rank 1 damage per level 0.4 → 0.2; rank 2 base damage 23 → 21 and damage per level 0.6 → 0.3; rank 3 damage per level 0.7 → 0.5; rank 4 base damage 38 → 37 and damage per level 0.9 → 0.6; rank 5 damage per level 0.9 → 0.7.
  • deals less Nature damage: rank 1 3 (was 4), rank 2 6 (was 9), rank 3 9 (was 11), rank 4 12 (was 13), rank 5 15 (was 16), rank 6 18 (was 22).
  • gains a new effect in the files (effect type 63, value 8/16/26/34/42 at ranks 1 to 5); its tooltip does not describe it: to verify in game.
Feral Combat
  • is the new name of Predatory Instincts, and it now also increases your spell healing by 12/25% of your Intellect (ranks 1/2, talent text of build 1.60.1.70425).

Hunter

All specs

Mage

All specs
  • : rank 1 damage per level 0.6 → 0.2; rank 2 base damage 37 → 32 and damage per level 0.7 → 0.3; rank 3 base damage 53 → 51 and damage per level 0.9 → 0.6; rank 4 base damage 74 → 77 and damage per level 1.1 → 0.9; rank 5 base damage 108 → 120 and damage per level 1.5 → 1.4.
  • : rank 1 damage per level 0.5 → 0.2; rank 2 base damage 33 → 29 and damage per level 0.7 → 0.3; rank 3 damage per level 0.9 → 0.5; rank 4 base damage 60 → 70 and damage per level 1.1 → 0.8; rank 5 base damage 95 → 104 and damage per level 1.5 → 1.3.

Paladin

All specs
  • deals less Holy damage: rank 1 5 (was 7), rank 2 8 (was 12), rank 3 12 (was 18), rank 4 16 (was 24), rank 5 20 (was 30).
Holy
  • : a value in the files goes from 3 to 0 and the Wowhead tooltip reads 0%, while the talent text of build 1.60.1.70425 reads 5/10/15% (ranks 1 to 3): to verify in game.

Priest

All specs
  • : rank 1 damage per level 0.5 → 0.1; rank 2 base damage 28 → 27 and damage per level 0.6 → 0.3; rank 3 base damage 46 → 45 and damage per level 0.8 → 0.5; rank 4 base damage 59 → 60 and damage per level 1 → 0.7.
  • : rank 1 healing per level 0.9 → 0.3; rank 2 base healing 78 → 94 and healing per level 1.1 → 0.7; rank 3 base healing 141 → 163 and healing per level 1.6 → 1.2.
  • : rank 1 base healing 291 → 270 and healing per level 2.4 → 2; rank 2 base healing 405 → 375 and healing per level 3.2 → 2.9.
  • rank 5: the value of its second effect goes from 13 to 9 (the October 15 notes only mention a bug fix).
Discipline

Shaman

All specs
  • : rank 1 base damage 14 → 15 and damage per level 0.4 → 0.1; rank 2 base damage 29 → 27 and damage per level 0.5 → 0.1; rank 3 damage per level 0.6 → 0.3; rank 4 base damage 56 → 61 and damage per level 0.6 → 0.4; rank 5 base damage 72 → 82 and damage per level 0.7 → 0.5.

Warlock

All specs
  • : rank 1 damage per level 0.3 → 0.2; rank 2 base damage 25 → 23 and damage per level 0.6 → 0.3; rank 3 base damage 41 → 40 and damage per level 0.7 → 0.6; rank 4 base damage 56 → 58 and damage per level 0.9 → 0.8.
  • Portal of Summoning cooldown and cost: already covered in our October 15 write-up.
Demonology
  • loses a second effect in the files (a stat modifier, value -1); its tooltip now only mentions Stamina (3/6/9/12/15% by rank). What the removed effect did: to verify in game.

Game files: a change we found in the game files of this build that Blizzard's notes do not mention.

1MW, from the game files of build 1.60.1.70450 compared with build 1.60.1.70245. Game names, icons and tooltip text © Blizzard Entertainment.

15 Oct 2026

October 15 beta update: racials reworked, Frost Blast, raid-wide buffs

Community ManagerKaivax·build 1.60.1.70425

In short

  • Weapon racials are gone: Human, Orc and Dwarf get flat critical bonuses instead, and Tauren Endurance swaps hit for critical damage.
  • Mages get a new spell, Frost Blast (level 24), Arcane Blast is redesigned and Arcane Wrath becomes the 16-point Arcane talent.
  • Battle Shout, Trueshot Aura, Moonkin Aura, Leader of the Pack and four Shaman totems now reach the whole raid.
  • Paladins: Blessing of Salvation becomes Salvation, which no longer takes a blessing slot, and a new spell, Revoke, removes it.
  • Elemental Shamans get Elemental Mastery back as the 31-point talent; Lava Burst moves down to 21 points.

Races

Every weapon specialization racial is replaced, and several cooldowns get shorter.

Human
  • replaces Sword Specialization: +2% critical strike chance with everything.
Dwarf
  • Earth Fury replaces Mace Specialization: +2% critical damage and healing.
  • can also find extra items in most chests.
Night Elf
  • now stacks with other movement speed bonuses.
Gnome
  • becomes an 8-second buff with no charges (same damage and cost bonus), and now also boosts Power Word: Shield.
Orc
  • Savage replaces Axe Specialization: +1% critical strike chance.
  • cooldown 3 minutes (was 2).
  • now dispels Curses and Banes instead of giving immunity; its magic damage reduction drops to 5% (was 15%).
Undead
  • procs more steadily: 30% chance for casters, 20% for Paladins, Rogues and Warriors, 25-second internal cooldown.
  • no longer scales with Shadow damage bonuses, and a low-rank spell no longer weakens it (the notes call it "Touch of the Dead" there).
  • can no longer be used under Scatter Shot.
Tauren
  • now gives +2% critical damage and healing (was +1% hit).
  • adds 3% mounted speed, and needs real movement to stay up (stutter-stepping no longer works).
  • cooldown 15 minutes (was 60).
  • cooldown 90 seconds (was 2 minutes).
Troll
  • bonus doubled to 20% (was 10%).
Skyborne
  • haste goes up to 3% (was 1%).
  • can be cast while moving.
  • can be cast while moving and lasts at least 30 seconds (was 20).
  • cooldown 90 seconds (was 2 minutes).

What it means for you: no race is tied to a weapon type anymore. Compare the new racials per class on the races page.

Everyone

  • Wands and Auto Shot now need you to stand still for half a second before firing. Hunters still Auto Shot while casting Aimed Shot or Sniper Shot.
  • New setting: Hunters can switch automatically between melee and Auto Shot (also on gamepad).
  • New tutorial for brand-new players.
  • Raid-wide buffs: Battle Shout, Trueshot Aura, Moonkin Aura, Leader of the Pack, and the Grace of Air, Strength of Earth, Windfury and Flametongue totems now reach every raid member, not just your party.

Druid

All specs
  • : two Druids can each keep their own on one target again.
  • : only one debuff stays on a target; it now builds threat in Bear Form, and no longer triggers Omen of Clarity in animal forms.
Balance
  • Moonkin Aura now only raises spell critical strike, raid-wide.
  • : stacked swarms no longer lower hit chance more than once.
Feral Combat
  • rank 1 is learned at level 20 (was 22).
  • now only raises melee and ranged critical strike, raid-wide.
  • , , and now apply right after you log in.
Restoration
  • keeps the Energy you had in Cat Form when you shift to Bear and back (Bear Forms still don't regenerate Energy).

Hunter

All specs
  • keeps firing while you cast Aimed Shot or Sniper Shot (see Everyone for the new half-second rule).
  • rank 1 is now instant (was 0.5 seconds). Game files
  • Explosive Trap and Immolation Trap scale with Attack Power, and you can have one Fire trap and one Ice trap out at once.
  • Pets now benefit from Expertise and use your best critical strike chance (melee or ranged).
  • Dismember (crocolisk): 25% healing reduction for 6 seconds, 15-second cooldown.
  • Sonic Blast (bat): 30% cast slow for 20 seconds, 1-minute cooldown.
  • Mine! (bird of prey): 3 seconds, 90-second cooldown.
Beast Mastery
  • now spawns on its target and sticks to it.
  • now lowers the Mana cost of Mend Pet (it was raising it).
Marksmanship
  • is raid-wide.
  • now benefits from the Marksmanship talents it missed.
Survival
  • works while disarmed.
  • now really triggers on critical strikes, but only from melee and ranged abilities (not traps), and it lowers the cost of Strider Kick.

Mage

All specs
  • Clearcasting rolls once per spell (not once per target hit), and no longer triggers from Dampen Magic, Amplify Magic or out of combat.
Arcane
  • is now used up by your next spell.
  • is a 1.5-second cast (was 2.5).
  • : each cast gives you 15% of your Intellect as spell damage, stacking 4 times; the buff ends 15 seconds after the first stack instead of on your next spell, and the cost still rises with each stack.
  • damage and spell damage scaling are both 40% lower, same Mana cost.
  • : new 16-point talent, a 3.5-second cast with Fireball-like damage that also scales with 5% of your maximum Mana, 6-second cooldown.
  • moves to the first Arcane row and becomes 2 points; Arcane Missiles hits can trigger it too.
  • can no longer shorten and discount a second Arcane Missiles in a row.
Fire
  • is kept when Presence of Mind is used for Pyroblast, and Fire Blast always adds a charge (crits add two).
  • is back in place of Wake of Fire and adds 8/15 yards of range.
  • goes to 5 points (10% crit).
  • becomes 3 points: +1/2/3% Fire damage per Fire effect on the target, up to 12%.
Frost
  • Frost Blast: new spell at level 24. A 1.5-second cast that deals a little Frost damage and slows by 40% for 9 seconds, boosted by your Frostbolt talents. It replaces casting rank 1 Frostbolt just for the slow.
  • does 200% more damage to frozen targets (was 300%).
  • slows its first 4 targets 10% more and 3 seconds longer.
  • and can now trigger from Ice Armor and Frost Armor.
  • now really lowers your threat.
  • no longer adds critical strike chance. Frostbolt, Frost Blast and Fingers of Frost Ice Lances have a 20/40/60/80/100% chance to apply it; each stack (up to 5) makes your next Cone of Cold deal 5% more damage and gain 7% of your spell damage. Another line of the notes says 40% per stack: we follow the talent text.

What it means for you: Frost and Arcane builds change. See the Mage talent calculator.

Paladin

Holy
  • was getting almost twice the intended bonus from spell damage: fixed.
  • Judgement of Righteousness now uses the spell damage scaling of an instant spell.
  • no longer adds 50% damage to Holy Shock on enemies (a bug, now gone).
  • cast through a focus macro now lands on the right target.
Protection
  • Salvation takes over from Blessing of Salvation. You cast it like a blessing, but it no longer uses up one of your blessing slots.
  • Mass Salvation takes over from Greater Blessing of Salvation, the same way.
  • Revoke: new spell at level 26, learned with Salvation. It removes Salvation or Mass Salvation from a party or raid member, so you choose who keeps it.
  • Holy threat raised to 90% (was 60%).
  • Consecration scaling per tick lowered to 0.042 (was 0.095).
  • Seal of Fury rank 3 is trained at level 26 (was 25) and is no longer overwritten by Power Word: Shield.
  • Judgement of Fury now uses the spell damage scaling of an instant spell.
  • returns 4% Mana (was 6%).
  • stores up to 4 charges again and releases them on your next swing.
Retribution
  • gives 10/20/30% of Intellect as spell damage (was 20/40/60%).
  • : the Mana it returns no longer causes threat.

Priest

All specs
  • : a high-rank Renew no longer stops other Priests from putting their own on the target.
  • rank 6 now ticks harder than rank 5.
Discipline
  • moves to row 2 and now gives 2/4/6/8/10% Intellect.
  • moves to row 3.
  • moves to row 4, column 2, the cell Mental Strength left. Game files
  • boosts Smite and Penance on targets with Holy Fire or Shadow Word: Pain.
  • now lowers the threat of your Holy and Shadow spells (it was Holy only; the notes call it "Silence Resolve" and say all spells).
  • now really boosts Shadow Word: Death, Mind Flay, Starshards and Penance.
Shadow
  • cooldown 24 seconds (was 1 minute).
  • Shadow Word: Death cooldown 18 seconds (was 15 in the game files; the notes say 12), and it now gets the Shadowform critical damage bonus.
  • can't be resisted, and its cooldown is 30 seconds (was 1 minute).
  • moves to row 2.
  • : new row 4 talent. Mind Blast and full Mind Flays raise your party's Spirit by 3/6/9/12/15% for 10 seconds.
  • : each tick hits 10/20% harder than the one before.
  • spreads to 2 targets, and its bounce no longer costs Mana or resets your Devouring Plague.
  • Improved Fade is removed.
  • Shadow Affinity is removed (the notes call it "Shadow Infinity").

Rogue

All specs
  • Poisons no longer trigger on targets attacking you.
  • no longer procs weapon effects, and swapping specs no longer refills Energy.
Assassination
  • is consumed when Mutilate crits.

Shaman

All specs
  • Grace of Air Totem no longer conflicts with Windfury or Flametongue (those two still do).
  • Flametongue Totem and Windfury Totem now only affect players, not pets.
  • breaks after one redirect.
  • Totemic Recall costs 22 silver at the trainer.
Elemental
  • returns as the 31-point talent, behind Lava Burst: -0.5 second on Lightning Bolt and Lava Burst and no Chain Lightning cooldown for 15 seconds, 3-minute cooldown.
  • moves to row 5 as the 21-point talent, gains a 4th rank and loses its prerequisite.
  • ranks are reflowed: rank 1 now costs 135 Mana (was 165). Game files
  • becomes the 16-point talent.
  • moves up to row 2 and down to row 3.
  • moves to the first column of row 2. Game files
  • now needs Elemental Alacrity, and its procs no longer use up Clearcasting.
  • now needs Lightning Overload.
  • : its Clearcasting can no longer be spent on the Fire Nova that triggered it.
  • also lengthens Flame Shock.
  • also shortens Totemic Projection.
  • is the new name of Improved Fire Nova.
  • Chain Lightning costs about 35% less Mana.
  • Fire Nova loses a lot of damage and scaling (0.143, was 0.214) but costs much less.
  • Call of Thunder is removed.
Enhancement
  • costs 8% of base Mana, and its debuff is only used by your own spells that land.
Restoration
  • gets a new rank at level 38.
  • boosts all of Healing Stream.
  • and swap rows.
  • now triggers on any spell crit.

What it means for you: Elemental builds above 21 points change. See the Shaman talent calculator.

Warlock

All specs
  • Summon Incubus is no longer free with the Reagent Economy Legacy perk.
  • Curse of Recklessness: only one stays on a target (the notes write "Cure of Recklessness").
  • Portal of Summoning cooldown 1 hour (was 2 minutes), and it costs 100% of base Mana (was 12%). Game files
Affliction
  • replaces Malediction: +10/20% range on Affliction spells.
  • doubles: 2/4/6/8/10% Shadow damage (was 1/2/3/4/5%).
Demonology
  • can be cast on your pet.
Destruction
  • now adds 10/20% range to Destruction spells only.

Warrior

All specs
  • is raid-wide.
  • no longer gets pushed back by damage.
  • works again on much lower-level enemies.
Arms
  • : Shield Bash and Shield Slam no longer trigger its sword bonus.
Fury
  • removes movement impairing effects as intended.
  • no longer stops health regeneration.

Legacy

  • no longer discounts class training or repairs (only vendor goods).
  • and move one column left (they always needed only 5 points).
  • affects more Priest spells.

See the Legacy planner.

PvP

Items

  • Mystic Mushroom and the Insight enchant now really raise Spirit.
  • Scrolls trigger the global cooldown.
  • Many crafted items sell to vendors for less.
  • Draught of Predatory Senses (now Potion of Predatory Senses) becomes a combat potion with a shorter duration. Game files

Quests and world

  • Dalaran: the Horde is now attacked on sight in the city and can no longer earn Kirin Tor reputation. The Horde key questline still opens the City of Dalaran dungeon, but no longer the city itself.
  • Fixes in Ashenvale (more Bloodtooth Guards for "Raene's Cleansing"), Darkshore ("How Big a Threat?", "For Love Eternal", "Body and Heart"), Mulgore ("Sparring Match"), Stormwind ("The Attack!" is shareable and no longer an escort), Teldrassil ("Twisted Hatred") and Zephras Isle ("The Anchors of Zephras").
  • More Elemental Convergences and Leylines (Skyborne) spawn in most zones.
  • Wetlands: faster, more even respawns for Dragonmaw orcs, gnolls and Incendicite Ore.
  • Some quest items that dropped for every group member now drop for one player only, as intended.

Interface and gamepad

  • New unit frames and minimap header, a Bloom Intensity slider in Advanced graphics, detailed scrolling combat text options.
  • Auction House: new "equippable level" column and stats shown on random-suffix items ("of the Monkey").
  • Group Finder lists update correctly for mixed-level parties; /who now finds subzones; level-up messages show stats and talent points again.
  • Gamepad: swing timer on the reticle, usable Trade, Guild, Chat Channels and Transmog windows, ground-targeted items fixed, and several binding fixes.

Bug fixes

  • Monsters regenerate health out of combat, drink tooltips show the right total, and overly bright fog at low shadow settings is gone.

Game files: a change we found in the game files of this build that Blizzard's notes do not mention.

1MW, from Blizzard's notes and the game files of build 1.60.1.70425Read Blizzard's post ↗also on the EU forums ↗

8 Oct 2026

Our write-up is on its way. Meanwhile, here is Blizzard's post:

1 Oct 2026

Our write-up is on its way. Meanwhile, here is Blizzard's post:

24 Sept 2026

Our write-up is on its way. Meanwhile, here is Blizzard's post:

18 Sept 2026

Our write-up is on its way. Meanwhile, here is Blizzard's post:

17 Sept 2026

Our write-up is on its way. Meanwhile, here is Blizzard's post:

How this page works

  • Every patch note, hotfix and known-issue post from Blizzard about WoW Forever, newest first, grouped by date.
  • Each update is rewritten by 1MW: the key changes first, then every change grouped by race and class, shown as before and after with Blizzard's exact numbers, and links to the calculators and guides it affects.
  • Every entry links to Blizzard's original post on the official forums.
  • When Blizzard posts new notes, the date appears here within about 10 minutes with a link to the official post; our write-up follows once it has been checked.