Scholomance
Scholomance
Levels 58-60Western Plaguelands5 players
- levels
- 58-60
- players
- 5
- bosses
- 14
Access
Key
Skeleton Key (long chain from Chillwind Camp / The Bulwark).
Beta dataA school for necromancers on an island in a lake. Skip the lessons, rob the teachers, and whatever you do, don't wait around for the headmaster.
Classic data — updated at Forever's launch
Scholomance is not playable in the beta (level cap 30). The description below comes from pre-launch data (game files and guides) and the original game's version of this dungeon; we check each point in game at launch and update this page.
Who it's for
- Level range: tuned for 58-60; Group Finder from level 57.
- Both factions: in the original game, the key chain exists for each side (Alliance from Chillwind Camp, Horde from the Bulwark), and most dungeon quests are open to both.
- Group: 5 players.
The route, in plain words
- Getting there. Alliance: fly to Chillwind Camp, head east to the lake and cross. Horde: fly to Undercity, ride to the Bulwark, then east to the lake (one source).
- The gate. The Skeleton Key opens the locked gate at the top of Caer Darrow.
- Inside, in the order one Forever guide gives: Kirtonos the Herald (optional, on the balcony), the Blood Steward of Kirtonos in the Reliquary, Jandice Barov, Rattlegore in the Great Ossuary (he drops the Viewing Room key), the Viewing Room (Marduk Blackpool and Vectus), Ras Frostwhisper in the Laboratory, Kormok (summoned in Ras's room), then Instructor Malicia, Doctor Theolen Krastinov, Lorekeeper Polkelt, The Ravenian, Lord Alexei Barov and Lady Illucia Barov.
- Darkmaster Gandling in the Headmaster's Study, last.
Sources disagree on the number of bosses (14, 15 or 16; the count of 16 includes the optional and summoned ones).
The bosses in one line each
- Kirtonos the Herald (optional): his Wing Flap can knock the tank out of the window; remove Curse of Tongues.
- Blood Steward of Kirtonos: Paralyzing Poison (8-second stun) and curses; drops the Blood of Innocents that summons Kirtonos.
- Jandice Barov (optional): splits into illusions; the real one has missing health. Remove Curse of Blood.
- Rattlegore: hits hard, War Stomp (5-second stun and knockback).
- Death Knight Darkreaver (optional): only for paladin and shaman class quests. Blood Leech, Cleave, Shadow Bolt.
- Marduk Blackpool: turns hostile after Dawn's Gambit; his Shadow Shield hurts melee.
- Vectus: Flamestrike and Blast Wave; kill the students and Marduk first.
- Ras Frostwhisper: Frostbolt Volley, Freeze, Fear, Chill Nova, Knock Away; interrupt.
- Kormok (summoned): Bone Minions, Bone Mages and a Bone Shield to dispel.
- Instructor Malicia: heals herself (interrupt or dispel), Corruption, Call of the Grave.
- Doctor Theolen Krastinov: Rend, Backhand, enrage near half health.
- Lorekeeper Polkelt: Corrosive Acid on armor, Volatile Infection (dispel).
- The Ravenian: Sundering Cleave stacks and Knock Away; taunt at once.
- Lord Alexei Barov: Unholy Aura and Veil of Shadow (-75% healing), with two linked guards.
- Lady Illucia Barov: Fear, Dominate Mind, Silence, Curse of Agony.
- Darkmaster Gandling (final): Shadow Portal sends a player to a side room (clear those rooms first), Curse of the Darkmaster, Shadow Shield.
Quests to grab before you go
Original-game list; the Forever list is not complete (one guide lists 29 quests):
- The key chain (8 steps). Alliance: Commander Ashlam Valorfist at Chillwind Camp. Horde: High Executor Derrington at the Bulwark. Steps go through Andorhal, Gadgetzan and Un'Goro.
- Plagued Hatchlings and Healthy Dragon Scale: Betina Bigglezink.
- Doctor Theolen Krastinov, the Butcher and Krastinov's Bag of Horrors: Eva Sarkhoff.
- Kirtonos the Herald: Eva Sarkhoff. In Forever it no longer gives its original reward items (one source).
- The Lich, Ras Frostwhisper: Magistrate Marduke. Same: original items gone in Forever (one source).
- Barov Family Fortune and the deeds (Brill, Caer Darrow, Southshore, Tarren Mill): Weldon Barov at Chillwind Camp or Alexi Barov at the Bulwark.
- Paladins and shamans: the Darkreaver class quests, through the Divination Scryer in the Great Ossuary.
Watch out
- Windows: Kirtonos can knock the tank out.
- Gandling's portals split the group into side rooms.
- Gate bypasses in the original game: Lockpicking 280+, a Powerful Seaforium Charge, resurrecting past the gate, or someone inside opening it with a torch.
- Loot changed: one Forever guide says Dungeon Set 1 bonuses now come at 2/3/4/5/6 pieces, several items were reworked, and 53 original boss items have no Forever entry yet.
- Experience: dungeon quests give half their bonus experience since Oct 1 (one source).
FAQ
- Do you still need the Skeleton Key for Scholomance in WoW Forever?
- One Forever guide says the Skeleton Key is still there: it opens the locked gate at the top of Caer Darrow, and one player with it opens it for the group. The quest chain to get it is not detailed for Forever; in Classic it is an 8-step chain starting at Chillwind Camp (Alliance) or the Bulwark (Horde). To verify at launch.
- What level should you be for Scholomance?
- The dungeon is tuned for 58-60, and the Group Finder offers it from 57. Sources disagree on the minimum entry level (33 or 45).
- Where is the Scholomance entrance?
- On the island of Caer Darrow in Darrowmere Lake, Western Plaguelands. Sources give the portal at about 69.0, 72.7 or 69.7, 73.4.
- Who is the last boss of Scholomance?
- Darkmaster Gandling, in the Headmaster's Study. In Classic he appears once the six teachers and the Coven humans are dead.
